package openfl.events;

import massive.munit.Assert;

class GameInputEventTest
{
	@Test public function device()
	{
		// TODO: Confirm functionality

		var gameInputEvent = new GameInputEvent(GameInputEvent.DEVICE_ADDED);
		var exists = gameInputEvent.device;

		Assert.isNull(exists);
	}

	@Test public function new_()
	{
		// TODO: Confirm functionality

		var gameInputEvent = new GameInputEvent(GameInputEvent.DEVICE_ADDED);

		Assert.isNotNull(gameInputEvent);
	}
}
